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Call Of Duty World At War

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Call of Duty: World at War is a 2008 first-person shooter video game developed by Treyarch and published by Activision for Microsoft Windows, PlayStation 3, Wii, and Xbox 360. The game is the fifth mainstream game of the Call of Duty series and returns the setting to World War II for the last time until Call of Duty: WWII almost nine years later. The game is also the first title in the Black Ops story line. The game was released in North America on November 11, 2008, and in Europe on November 14, 2008. A Windows Mobile version was also made available by Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were also produced, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4: Modern Warfare game engine developed by Infinity Ward with increased development on audio and visual effects.

The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific Theater and Eastern Front theaters of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. Themultiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps . The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.

In 2010, a sequel, Call of Duty: Black Ops was released. Two other sequels followed: Call of Duty: Black Ops II in 2012 and Call of Duty: Black Ops III in 2015.

On September 27, 2016, the Xbox 360 version of World at War became backwards compatible on the Xbox One.

Gameplay

Overview

World at War  features more mature themes than previous Call of Duty installments and is open-ended, giving the player multiple ways to complete objectives, but otherwise generally plays like previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.

When playing the Wii version of the game, instead of using a normal controller, such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.

The game's return to World War II-era warfare reintroduces weapons and technology. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.

A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.

The single-player campaign includes thirteen hidden "death cards", denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and "paintball mode"

Multiplayer[edit]

World at War’s multiplayer experience resembles the one established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system[11] and feature six multiplayer modes, including team deathmatch and capture the flag.[12] There are three "killstreak rewards" that can be used to turn the tide of battle: a recon plane, showing opposing players on the mini-map; an artillery strike upon an area; and attack dogs, which spawn and attack opposing players. These are gained with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited.

Gameplay in online multiplayer's War mode

The game also features a cooperative gameplay mode with up to two players via split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a "squadmate co-op" mode which allows both players to experience the game through the same screen and point of view.

Nazi Zombies

All versions except the Wii feature the minigame Nazi Zombies, which consists of 1-4 players fighting an unlimited number of waves of Nazi zombies. Players can work together with other people to kill the zombies in a "co-op" (cooperative) mode either offline with two players or online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting M1911 pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to find and beat the players; when all players are damaged enough to fall, the game is over.[13] Three extra maps for the Nazi Zombie game mode were added with the World at War map packs. These maps, Shi No Numa, Zombie Verrückt and Der Riese added on to the Nacht Der Untoten map which came with the game.

Call of Duty: World at War
Call of Duty World at War cover.png
Developer(s) Treyarch
Publisher(s) Activision
Director(s) Cesar Stastny
Producer(s)
  • Daniel Bunting
  • Marwan A. Abderrazzaq
  • John M. DeHart
Designer(s)
  • Jeremy Luyties
  • Jesse Synder
Artist(s)
  • Colin Whitney
  • Brian Anderson
Writer(s)
  • Craig Houston
  • Patrick Doody
  • Chris Valenziano
Composer(s) Sean Murray
Series Call of Duty
Engine IW engine
Platform(s)
Release
  • NA: November 11, 2008[2]
  • AU: November 12, 2008[1]
  • EU: November 14, 2008[3]
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

 

ENJOY :d 

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