SniperWolf23

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  1. Call Of Duty Modern Warfare 2

    But I don't do this for spam, I do it because I want people to know more about the games of COD series. But since you're the admin I will stop
  2. Call Of Duty Modern Warfare 2

    Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009 for Xbox 360, PlayStation 3, and Microsoft Windows. It is the sixth installment of the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 ending the storyline. It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare: Mobilized for the Nintendo DS, and Call of Duty: Modern Warfare: Reflex, aport of Call of Duty 4 adapted by Treyarch for the Wii console. The game's campaign follows the Task Force 141, a special forces unit fronted by Captain Soap MacTavish, and the United States Army Rangers as they hunt Vladimir Makarov, leader of the Russian Ultranationalist party. The game's main playable characters are Gary "Roach" Sanderson, of the 141, and James Ramirez, of the Army Rangers, with Captain MacTavish becoming playable later in the campaign. An expansive multiplayer mode is featured in the game, with several new features and modes that were not seen in its predecessor. Development for the game began in 2008, when it was still known as Call of Duty 6; eventually, the full title was revealed. Modern Warfare 2 uses the IW 4.0 engine, an improved version of Call of Duty 4's IW 3.0. Infinity Ward was inspired by real-life conflicts when developing the campaign mode. They initially tested the multiplayer mode by playing an in-house beta version of the game. Teasing began in March 2009, with short trailers being released for the game and, eventually, a full reveal trailer. The multiplayer mode was revealed shortly after. Two downloadable content packs were released for it post-release, each containing four new maps. Modern Warfare 2 has been critically acclaimed by various gaming websites as one of the greatest first person shooters of all time. Within 24 hours of release, the game sold approximately 4.7 million copies in North America and the United Kingdom. In addition to its release, a comic book series based on one of the game's characters was also produced, entitled Modern Warfare 2: Ghost.[8] Despite the game's success, it was subject to some controversies, with one surrounding a playable level that had the player carry out a terror attack on an airport. Gameplay The gameplay of Call of Duty: Modern Warfare 2 revolves around fast-paced gunfights against enemy combatants. The player controls a soldier, and can perform several actions, including jump, sprint, crouch, lay prone, and aim down their gun's iron sights.When the player is shot by an enemy, blood will splatter their heads-up display (HUD), denoting that they have taken damage; if the player avoids gunfire by taking cover, their health will recover. The HUD also displays other information, such as a compass, a mini-map, and the player's current ammunition count. The game features traditional guns, including assault rifles, shotguns, handguns, and sniper rifles. The player will be given specific guns at the beginning of each level, but may switch them out with another gun they find. Some guns have attachments, such as suppressors, and heartbeat sensors. The player can also use grenades and flashbangs when faced with a large group of enemies, as well as a knife for close quarters combat. In some levels, the player will be given special equipment, such as night vision goggles, or a laser designator. Call of Duty: Modern Warfare 2 has three different game modes: Campaign, Spec Ops, and Multiplayer. Campaign is a single-player mode where the player completes eighteen levels connected by an overarching plot.Each level features a series of objectives to fulfill, and the player will often switch characters between levels. If the player dies during a level, they will respawn at the most recent checkpoint. Levels can be played on one of four difficulties, and each level can be replayed after it has been completed. Spec Ops mode features twenty-three additional levels that can be played individually or cooperatively with a partner. These levels provide specific challenges, such as defusing three bombs within a short period of time. If one player is shot down while playing cooperatively, they will begin crawling, and can shoot enemies with a handgun. If they are not revived by the other player, then they will die and fail the level. There are five tiers of Spec Ops levels, with each tier harder than the previous. Only the first tier is available from the beginning, as later tiers can be unlocked with enough stars. The player earns stars by completing the levels on one of three difficulties, with the number of stars earned corresponding to the difficulty chosen. Multiplayer mode allows players to compete against each other in team-based and deathmatch-based game types on various maps. Each game type has an objective that requires unique strategies to complete. If the player kills three or more players in a row without dying, they achieve a "killstreak", which gives the player a tactical advantage during a match. These include a Predator missile, a sentry gun, and a "tactical nuke". Alternatively, if the player dies several times without a kill, they will be rewarded with a "deathstreak" bonus, which evens the match for the player. A match ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins.The player's performance in the Multiplayer is tracked with experience points, which can be earned by killing opposing players, completing objectives, or by completing a match.As the player gains experience, they advance in level, unlocking new weapons. The player will also unlock perks, which modify gameplay elements such as unlimited sprint and increased bullet damage. Call of Duty: Modern Warfare 2 Cover art used for all territories Developer(s) Infinity Ward Publisher(s) Activision Director(s) Jason West Producer(s) Mark Rubin Designer(s) Todd Alderman[1] Steve Fukuda Mohammad Alavi Writer(s) Jesse Stern Composer(s) Lorne Balfe Series Call of Duty Engine IW engine Platform(s) Microsoft Windows PlayStation 3 Xbox 360 OS X Release WW: November 10, 2009 Genre(s) First-person shooter Mode(s) Single-player, multiplayer ENJOY!!!!!1
  3. DW tag needed

    But remember you have to have at least 15 topics posted (not in a row) and don't spam them so you can speed up the process
  4. Call Of Duty World At War

    Call of Duty: World at War is a 2008 first-person shooter video game developed by Treyarch and published by Activision for Microsoft Windows, PlayStation 3, Wii, and Xbox 360. The game is the fifth mainstream game of the Call of Duty series and returns the setting to World War II for the last time until Call of Duty: WWII almost nine years later. The game is also the first title in the Black Ops story line. The game was released in North America on November 11, 2008, and in Europe on November 14, 2008. A Windows Mobile version was also made available by Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were also produced, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4: Modern Warfare game engine developed by Infinity Ward with increased development on audio and visual effects. The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific Theater and Eastern Front theaters of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. Themultiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps . The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online. In 2010, a sequel, Call of Duty: Black Ops was released. Two other sequels followed: Call of Duty: Black Ops II in 2012 and Call of Duty: Black Ops III in 2015. On September 27, 2016, the Xbox 360 version of World at War became backwards compatible on the Xbox One. Gameplay Overview World at War features more mature themes than previous Call of Duty installments and is open-ended, giving the player multiple ways to complete objectives, but otherwise generally plays like previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry. When playing the Wii version of the game, instead of using a normal controller, such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship. The game's return to World War II-era warfare reintroduces weapons and technology. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets. A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy. The single-player campaign includes thirteen hidden "death cards", denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and "paintball mode" Multiplayer[edit] World at War’s multiplayer experience resembles the one established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system[11] and feature six multiplayer modes, including team deathmatch and capture the flag.[12] There are three "killstreak rewards" that can be used to turn the tide of battle: a recon plane, showing opposing players on the mini-map; an artillery strike upon an area; and attack dogs, which spawn and attack opposing players. These are gained with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited. Gameplay in online multiplayer's War mode The game also features a cooperative gameplay mode with up to two players via split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a "squadmate co-op" mode which allows both players to experience the game through the same screen and point of view. Nazi Zombies All versions except the Wii feature the minigame Nazi Zombies, which consists of 1-4 players fighting an unlimited number of waves of Nazi zombies. Players can work together with other people to kill the zombies in a "co-op" (cooperative) mode either offline with two players or online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting M1911 pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to find and beat the players; when all players are damaged enough to fall, the game is over.[13] Three extra maps for the Nazi Zombie game mode were added with the World at War map packs. These maps, Shi No Numa, Zombie Verrückt and Der Riese added on to the Nacht Der Untoten map which came with the game. Call of Duty: World at War Developer(s) Treyarch Publisher(s) Activision Director(s) Cesar Stastny Producer(s) Daniel Bunting Marwan A. Abderrazzaq John M. DeHart Designer(s) Jeremy Luyties Jesse Synder Artist(s) Colin Whitney Brian Anderson Writer(s) Craig Houston Patrick Doody Chris Valenziano Composer(s) Sean Murray Series Call of Duty Engine IW engine Platform(s) Microsoft Windows PlayStation 3 Xbox 360 Wii Release NA: November 11, 2008[2] AU: November 12, 2008[1] EU: November 14, 2008[3] Genre(s) First-person shooter Mode(s) Single-player, multiplayer ENJOY
  5. Call Of Duty 3

    Call of Duty 3 is a 2006 first-person shooter video game developed by Treyarch and published by Activision. It is the third major installment in the Call of Duty video game series. It was released for all seventh-generation home consoles, the PlayStation 3, Wii, and Xbox 360. It was also released on the PlayStation 2 and Xbox. This game was a launch title for the PlayStation 3 and Wii in North America, Europe and Australia. It was also the only major Call of Duty installment not to be released for personal computer platforms (though ports were planned yet cancelled) and the only numerical sequel to date to have been a console-exclusive game alongside Call of Duty 2: Big Red One and Call of Duty: Finest Hour. It was also the second installment in the Call of Duty series to be developed by Treyarch after Big Red One. The Xbox 360 version of Call of Duty 3 became forwards compatible for Xbox One on September 22, 2016. Gameplay Campaign The single player is modeled after the Normandy breakout, where the British, Canadian, Polish, American, and French Resistance forces pushed into the village of Chambois, France, also known as the Falaise Gap. Unlike most other games in the Call of Duty series, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the four armed forces – U.S. Army, British SAS, Canadian Army, and the Polish 1st Armoured Division – and their respective characters for each leg of the story. There are 14 campaign missions in total, with cinematics to link between each one. Each mission also contains various action sequences where players have to input button commands, whether arming a bomb, or fighting off a melee ambush. In addition, some missions also include multiple choices in routes to completing an objective. Multiplayer In addition to the single-player campaign, Call of Duty 3 features a wide range of multiplayer modes for players to participate in – each team allowing up to 24 on the PS3 and the Xbox 360, and 16 for the PS2 and Xbox in a single match. This is only in the online mode. All team game modes feature the soldiers of the Allied nations versus those of the Axis. Multiplayer features are absent from the Wii edition. It is the first game in the Call of Duty series to introduce two different game modes. The "Normalized" mode was added to allow console players a way to adjust to the smaller kill box of Call of Duty, its expansion United Offensive, and Call of Duty 2. On the Xbox 360, Call of Duty 3 divides its multiplayer aspect into Player and Ranked matches. Player matches allow players to invite other players into their games, but do not contribute points toward the leader board or unlock Achievements. Ranked matches put the player with and against teams of random players, and contribute towards player points and allow players to unlock Achievements. Call of Duty 3 Call of Duty 3 cover art Developer(s) Treyarch Publisher(s) Activision[a] Director(s) Richard Farrelly Producer(s) Jason Blundell Nick Falzon Artist(s) Brian Anderson Alex Bortoluzzi Writer(s) Marc Guggenheim Composer(s) Joel Goldsmith Series Call of Duty Engine Treyarch NGL Platform(s) Xbox 360, Xbox, PlayStation 2, Wii, PlayStation 3 Release Xbox 360, Xbox &PlayStation 2 NA: November 7, 2006 EU: November 10, 2006 AU: November 15, 2006 (X360) AU: November 22, 2006 EU: November 24, 2006 (PS2) Wii & PlayStation 3 NA: November 14, 2006 AU: December 6, 2006 (Wii) EU: December 8, 2006 (Wii) PAL: March 23, 2007 (PS3) Genre(s) First-person shooter Mode(s) Single-player, multiplayer ENJOY!!!!!
  6. Call Of Duty 2

    Call of Duty 2 is a 2005 first-person shooter video game developed by Infinity Ward and published by Konami in Japan and Activision in the rest of the world. It is the second installment of the Call of Duty series. Officially announced by Activision on April 7, 2005, the game was released on October 25, 2005, for Microsoft Windows and on November 22, 2005, as a launch game for the Xbox 360 in Europe, Australia and South America, and later in Japan. Other versions were eventually released for OS X, mobile phones, and Pocket PCs. The game is set during World War II and the campaign mode is experienced through the perspectives of four soldiers: one in the Red Army, one in the United States Army, and two in the British Army. It contains four individual campaigns, split into three stories, with a total of 27 missions. Many features were added and changed from the original Call of Duty, notably regenerating health and an icon that indicates a nearby grenade about to explode. The game drew critical praise, particularly for the graphics, sound and the regenerating health system. As a launch game, the Xbox 360 version sold over 250,000 copies in its first week, and had sold over 2 million copies by January 2008. By November 2013, the game had sold over 5.9 million copies. The Xbox 360 version of Call of Duty 2 became backwards compatible on Xbox One on August 23, 2016. Gameplay Call of Duty 2 is a first-person shooter that has a single-player story mode and a multiplayer mode. The player takes on the roles of several Allied protagonists in specific missions during World War II. The player can crouch and lie prone, and is able to scale low walls and other obstacles. Two firearms can be carried, which can be swapped with those left on the battlefield, and both fragmentation and smoke grenades can also be carried. A gun's iron sights can be used to aim more accurately. A compass on the heads-up display (HUD) shows both allies and enemies, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable. Emplaced weapons such asmachine guns and flak cannons are available in some locations to take out enemy troops. In addition, some missions place the player in control of a tank. The player has a set of binoculars. While it is generally ignored during infantry-limited gameplay, it is vital to the long-range use of the Crusader tanks and one of the missions in which the player must direct artillery fire to defend a town. It is also important for scouting, though most of the game takes place in personal, close combat situations reducing the importance of this tactic. Should the player take severe damage, the screen will turn red and the sound of the character's heartbeat will increase in volume; this indicates the player's health is low. The player must find a way to stay out of fire to recover before entering battle again or else will die and restart from the last checkpoint. Health is only restored through automatic recharging when the player is not taking fire. Some attacks, such as explosions from grenades or shells, will kill the player instantly if the player is too close. In April 2006, Infinity Ward released the Call of Duty 2 Radiant, which allows a player to create their own multiplayer or single-player maps. Along with Radiant, the mapmaker includes Maya plug-in support, an effects editor, and an asset manager which allows custom models to be made and imported into the game, as well as custom effects. Campaign Call of Duty 2 contains three individual campaigns, fought in the roles of four World War II soldiers, for a total of 27 missions. The game has four difficulty levels: Easy, Regular, Hardened, and Veteran. Multiplayer Call of Duty 2 features several game types: Deathmatch, Team Deathmatch, Search & Destroy, Capture the Flag and Headquarters. The maps include Normandy, Africa, and Russia. Each team can choose a variety of weapons, depending on the map. Players can choose between American soldiers, Soviet soldiers, and British soldiers for the Allied forces, while the Axis forces must play as German soldiers.Each PC multiplayer server can hold a maximum of sixty-four players, while the limit is eight players on Xbox. In the Xbox 360 version, players can play on Xbox Live and get new map packs. There are a total of thirteen official maps, and three of these are remakes from the original Call of Duty. There are also three extra map packs named Bonus Pack, Skirmish Pack, and Invasion Pack, adding a total of eight maps. Call of Duty 2 Developer(s) Infinity Ward Publisher(s) WW: Activision NA: Aspyr (Mac) Director(s) Jason West Producer(s) Vince Zampella Designer(s) Mohammad Alavi Mackey McCandlish Zied Rieke Artist(s) Michael Boon Writer(s) Michael Schiffer Composer(s) Graeme Revell Series Call of Duty Engine IW engine v2.0 Platform(s) Microsoft Windows, Mobile,Xbox 360, OS X Release October 25, 2005[show] Genre(s) First-person shooter Mode(s) Single-player, multiplayer ENJOY!!! SniperWolf23
  7. Call Of Duty United Offensive

    Call of Duty: United Offensive is a 2004 expansion pack for the first-person shooter video game Call of Duty. It was developed by Gray Matter Interactive, with contributions from Pi Studios, and published by Activision. It was released for Microsoft Windows on September 14, 2004. Gameplay The biggest changes made by United Offensive are in the multiplayer aspect of the game. There are new maps which are much larger than the ones in the original game, new weapons from the single player campaign, an in-game rank system which grants additional bonuses with more points, and vehicles such as tanks and jeeps. Characters Cpl. Scott Riley is the first playable protagonist of United Offensive in the American campaign. Riley participates throughout the entire Bastogne campaign by defending Bois Jacques, capturing and securing the crossroads and town of Foy, and capturing Noville. The "Bois Jacques" and "Foy" missions of Riley's campaign are reminiscent of HBO's Band of Brothers episodes Bastogne and The Breaking Point, respectively. Sgt. James Doyle is the second playable protagonist in United Offensive, serving as the playable character in the British campaign. Doyle is a Royal Air Force B-17 Flying Fortressgunner who is shot down over the Netherlands on the RAF's first daylight mission using the Fortresses. The Dutch Resistance, with the help of Major Ingram, a S.A.S. operative, rescue him before he is captured by the Germans. Doyle (now a S.A.S. operative) and Ingram are then sent to Sicily with other S.A.S. operatives to knock out several huge cliff mounted cannons, not unlike those in the 1961 film, The Guns of Navarone. Doyle returns in Call of Duty 3 as the player character of the British/French sections of the campaign. Pvt. Yuri Petrenko is the playable Soviet protagonist in United Offensive. Petrenko participates by helping defend the Soviet trenches during the Battle of Kursk, securing Ponyri's streets, destroying German armor in Prok, and assaulting and defending Kharkov until the arrival of Soviet reinforcements. Multiplayer United Offensive introduces a ranking system to multiplayer. As players' scores increase, they gain ranks. Each rank spawns with new perks/benefits. Multiplayer mode features objectives such as planting or defusing explosives, destroying or protecting objectives, capturing or protecting flags, and assisting friendly flag carriers. The ranks are reset each map and are not persistent. United Offensive adds three new multiplayer modes to the game: Domination, Capture the Flag, and Base Assault. Domination The objective of Domination is to control all of the control points on the map. There are three of these control points scattered around the map, and are usually found in key strategic locations. To capture a control point, a player must stand near it with no enemies nearby. After a certain amount of time, the area is captured by your team. Every time a team captures a control point, they add a point to their overall score. To win, a team must either have the higher score when time runs out, or capture all of the control points on the map. Base Assault Base Assault requires teams to use heavy weaponry such as tanks and artillery strikes to attack their opponent's bases and destroy them. On each map, both teams have three bases they must defend and attack. Once a bunker takes enough damage, it is not destroyed, but exposed to infantry attack. To completely destroy a bunker, a player must sneak into the basement of an exposed bunker and plant an explosive. Then they must keep the other team from defusing the explosive so it will explode and destroy the bunker. A team wins either by destroying the most bunkers before time expires, or completely destroying all of the opposing team's bunkers. In some modifications of Base Assault games, teams must use only anti tank weaponry and satchel charges instead of tanks to destroy the bases. Capture the Flag The most traditional game mode is Capture the Flag. Each side has a flag that they must protect. The objective is to steal the enemy's flag and take it back to their own base to score a point. A team can only score if they have their flag intact. For example, if both teams take the opposing flags at the same time, neither team can score until one team retrieves their flag. A team wins either by capturing the flag a certain number of times or capturing the most flags at the end of the game. A limited selection of maps are available for CTF play. Call of Duty: United Offensive Developer(s) Gray Matter Interactive Publisher(s) Activision JP: MediaQuest Aspyr (Mac) Producer(s) Ken Turner Designer(s) Dan Koppel Programmer(s) Jed Adams, Alexander Conserva, Ryan Feltrin Artist(s) Corky Lehmkuhl Writer(s) Michael Schiffer, Richard Farrelly Composer(s) Michael Giacchino Series Call of Duty Engine id Tech 3 Platform(s) Microsoft Windows, OS X Release NA: September 14, 2004 EU: September 24, 2004 Genre(s) First-person shooter Mode(s) Single-player, multiplayer Warning: THIS IS ALL FROM WIKIPEDIA AND SOME FROM ME. ENJOY!!!! SniperWolf23
  8. Call Of Duty

    The beginning of the best first shooter game in the world (in my opinion). We all know this one, if not then I don't know why are you still reading this. We all know that this was the first COD ever made for PC (if there are consoles that is ok too). So here are the information of the first COD ever made!!! Enjoy!!!! Call of Duty is a 2003 first-person shooter video game developed by Infinity Ward and published by Activision. It is the first of many installments in the Call of Duty franchise.[2] The game simulates infantry and combined arms warfare of World War II using a modified version of the id Tech 3 engine. Much of its theme and gameplay is similar to the Medal of Honor series; however, Call of Duty showcases multiple viewpoints staged in the British, American, and Soviet theaters of World War II. The game introduced a new take on AI-controlled allies who support the player during missions and react to situational changes during gameplay. This led to a greater emphasis on squad-based play as opposed to the "lone wolf" approach often portrayed in earlier first-person shooter games. Much of Infinity Ward's development team consisted of members who helped develop Medal of Honor: Allied Assault. In September 2004, an expansion pack called Call of Duty: United Offensive, which was produced by Activision and developed by Gray Matter Interactive and Pi Studios, was released. On November 10, 2009, the "Hardened" and "Prestige" editions of Call of Duty: Modern Warfare 2 debuted, including redemption codes for the Xbox 360 and PlayStation 3 versions under the title, Call of Duty Classic. Gameplay As a first-person shooter, Call of Duty places the player in control of an infantry soldier who makes use of various authentic World War II firearms in combat. Each mission features a series of objectives which are marked on the heads-up display's compass; the player must complete all objectives to advance to the next mission. The player can save and load at any time, rather than the checkpoint system utilized in later Call of Duty games. The player has two primary weapon slots, a handgun slot and can carry up to ten grenades. Weapons may be exchanged with those found on the battlefield dropped by dead soldiers. Unlike later Call of Duty games, the first allows the player to toggle between different firing modes (single shot or automatic fire). Call of Duty was one of the early first-person shooters to feature iron sights in game play; by pressing the corresponding key the player aims down the actual sights on the gun for increased accuracy. In addition to weapons carried by the player, mounted machine guns and other fixed weapon emplacements are controllable by the player. The game uses a standard health points system, with a limited amount of health reflected by a health bar. Medkits scattered throughout the levels or dropped by some foes are used to restore health when the player is injured. Call of Duty also featured "shellshock" (not to be confused with the psychological condition of the same name): when there is an explosion near the player, he momentarily experiences simulated tinnitus, appropriate sound "muffling" effects, blurred vision, and also results in the player slowing down, unable to sprint. As the focus of the game is on simulation of the actual battlefield, the gameplay differs from many single-player shooters of the time. The player moves in conjunction with allied soldiers rather than alone; allied soldiers will assist the player in defeating enemy soldiers and advancing however the player is given charge of completing certain objectives. The game places heavy emphasis on usage of cover, suppressive fire, and grenades. AI-controlled soldiers will take cover behind walls, barricades, and other obstacles when available. Call of Duty Developer(s) Infinity Ward Publisher(s) WW: Activision NA: Aspyr (Mac) Director(s) Ken Turner Producer(s) Vince Zampella Designer(s) Zied Rieke Programmer(s) Jason West Artist(s) Justin Thomas Michael Boon Chance Glasco Writer(s) Michael Schiffer Composer(s) Michael Giacchino Justin Skomarovsky Series Call of Duty Engine id Tech 3[1] Platform(s) Microsoft Windows, OS X,N-Gage, Xbox 360,PlayStation 3 Release October 29, 2003[show] Genre(s) First-person shooter Mode(s) Single-player, multiplayer
  9. I am probably going to do topics on every COD there is!!! So you guys will probably be seeing some of the information of COD history!!! Stay tuned!!!! :d SORRY IF I SPAMMED

  10. Call Of Duty 4 Modern Warfare

    Here;s one of the best COD games in history ever made!!!! Enjoy Call of Duty 4: Modern Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision. An installment in the Call of Duty series, it was released in November 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows. The game breaks away from the World War II setting of previous entries in the series and is instead set in modern times. Developed for over two years, the game uses a proprietarygame engine. The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement ignites a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Force Reconnaissance Marine and a British SAS commando, and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayerportion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance. Upon release, the game received universal acclaim from critics, with the gameplay and story received particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around seven million copies by January 2008 and almost sixteen million by November 2013. A remastered version of the game, Call of Duty: Modern Warfare Remastered, was released on PlayStation 4, Xbox One and PC alongside special editions of Call of Duty: Infinite Warfare in November 2016. A standalone version was later released in June 2017. Gameplay As opposed to earlier games in the Call of Duty series, the game features modern equipment and new features, many exclusive to the multiplayer part of the game, such as "killstreaks"; killing a number of enemies without the player dying in between kills allows access to various assets including airstrikes and helicopter support. A character can be positioned in one of three stances: standing, crouching, or prone, each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage. As such, there are no armor or health power ups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy. Call of Duty 4: Modern Warfare Cover art used for all territories Developer(s) Infinity Ward[a] Publisher(s) Activision Director(s) Jason West Producer(s) Mark Rubin Designer(s) Todd Alderman Steve Fukuda Mackey McCandlish Artist(s) Richard Kriegler Writer(s) Jesse Stern Composer(s) Stephen Barton Series Call of Duty Engine IW 3.0[1] Platform(s) Microsoft Windows PlayStation 3 Xbox 360 OS X Wii Release Xbox 360, PS3, Windows NA: November 5, 2007 AU: November 7, 2007 EU: November 9, 2007 OS X NA: September 26, 2008 PAL: January 28, 2011 Wii November 10, 2009[2] Genre(s) First-person shooter Mode(s) Single-player, multiplayer
  11. NEW

    I played before then stopped. But extremely good games indeed
  12. First :D

  13. THANK YOU ALL FOR +600 PROFILE VIEWS!!! :d 

    ROAD TO +1000 :) 

  14. Hi guys,

    my in-game name will now be DW|SniperWolf, just so you all know :d 

  15. I got the tag!!!!! I want to thank the whole team for supporting me!!!! I know I've been negative and said to myself that I won't get the tag, but that was the past, now I got it and I am happy!!!! I will do my best to help the clan!!!! THANK YOU ALL!!!!!! THANK YOU @Kevin!!!!!! 

    1. CoMManDeR

      CoMManDeR

      You are so lucky mate :)

  16. KARABINER 98K

    Now this one is a good one, at least in my opinion. On the Karabiner 98K you can put an scope and lots of things. I love this weapon because it's one of my favorite WW weapons and because it can be a sniper too. Here's the information about it. Enjoy The Karabiner 98 kurz ([kaʀaˈbiːnɐ ˈaχtʊntnɔɪ̯ntsɪç kʊʁʦ]; "carbine 98 short", often abbreviated Kar98k or K98k) is a bolt-action rifle chambered for the 7.92×57mm Mauser cartridge that was adopted on 21 June 1935 as the standard service rifle by the German Wehrmacht. It was one of the final developments in the long line of Mauser military rifles. Although supplemented by semi- and fully automatic rifles during World War II, it remained the primary German service rifle until the end of the war in 1945. Millions were captured by the Soviets at the conclusion of World War II and were widely distributed as military aid. The Karabiner 98k therefore continues to appear in conflicts across the world as they are taken out of storage during times of strife. History In February 1934 the Heereswaffenamt (Army Weapons Agency) ordered the adoption of a new military rifle. The Karabiner 98k was derived from earlier rifles, namely the Mauser Standardmodell of 1924 and the Karabiner 98b, which in turn had both been developed from the Gewehr 98. Since the Karabiner 98k rifle was shorter than the earlier Karabiner 98b (the 98b was a carbine in name only, a version of Gewehr 98 long rifle with upgraded sights), it was given the designation Karabiner 98 kurz, meaning "Carbine 98 Short". Just like its predecessor, the rifle was noted for its reliability, great accuracy and an effective range of up to 500 metres (550 yd) with iron sights and 1,000 metres (1,090 yd) with an 8× telescopic sight. The desire for adopting new shorter barreled rifles and the introduction of the Karabiner 98k, featuring a 600 mm (23.62 in) long barrel, were reasons for changing the standard German service ball rifle cartridge. The 1903 pattern 7.92×57mm Mauser S Patroneproduced excessive muzzle flash when fired from arms that did not have a long barrel like the Gewehr 98. It was found that the s.S. Patrone, originally designed for long range machine gun use, produced less muzzle flash out of rifles that had a shorter barrel and also provided better accuracy. Because of this the S Patrone was phased out in 1933 and the s.S. Patrone became the standard German service ball cartridge in the 1930s. Karabiner 98 kurz Karabiner 98k in mint condition, made in 1940. From the collections of the Swedish Army Museum Type Bolt-action rifle Place of origin Nazi Germany Service history In service 1935–present Used by See Users Wars See List of conflicts and wars Production history Designed 1935 Manufacturer Mauser (augmented by several other makers) Produced 1935–45 No. built 14,600,000+[1][2] Variants Kriegsmodell, scoped Specifications Weight 3.7–4.1 kg (8.2–9.0 lb)[3] Length 1,110 mm (43.70 in) Barrel length 600 mm (23.62 in) Cartridge 7.92×57mm Mauser[3] Action Bolt-action[3] Muzzle velocity 760 m/s (2,493 ft/s) Effective firing range 500 m (550 yd) with iron sights 1,000 m (1,090 yd) with telescopic sight Maximum firing range 4,700 m (5,140 yd) with s.S. Patrone Feed system 5-round stripper clip, internalmagazine Sights Iron sights or telescopic sight. WARNING: The images cannot upload because of the forum that's giving errors!!!
  17. Why can't I upload any images on my topics? :( 

    1. GOODNIGHT

      GOODNIGHT

      i cant too

       

    2. redtiger

      redtiger

      i have noticed too!!

  18. I know you guys told me to be patient, but I think that I will never get to place the tag. Unless Kevin or Dusty come back :( 

    1. Mythical

      Mythical

      Dusty resigned weeks ago!!:shame:

      Kevin is the only one to accept your application but he is not much online due too him being very busy:kevin:

    2. SniperWolf23
  19. M1903 SPRINGFIELD

    The M1903 Springfield, formally the United States Rifle, Caliber .30-06, Model 1903, is an American five-round magazine fed, bolt-action service repeating rifle, used primarily during the first half of the 20th century. It was officially adopted as a United States military bolt-action rifle on June 19, 1903, and saw service in World War I. It was officially replaced as the standard infantry rifle by the faster-firing semi-automatic eight-round M1 Garand starting in 1936. However, the M1903 Springfield remained in service as a standard issue infantry rifle during World War II, since the U.S. entered the war without sufficient M1 rifles to arm all troops. It also remained in service as a sniper rifle during World War II, the Korean War, and even in the early stages of the Vietnam War. It remains popular as a civilian firearm, historical collector's piece, and as a military drill rifle. History Background During the 1898 war with Spain, the M1893 Mauser used by the Spanish Army gained a deadly reputation, particularly from the Battle of San Juan Hill where 750 Spanish regulars significantly delayed the advance of 15,000 U.S. troops armed with outclassed Springfield Model 1892–99 Krag–Jørgensen bolt-action rifles and older single-shot Springfield rifles. The Spanish soldiers inflicted 1,400 U.S. casualties in a matter of minutes. A U.S. Army board of investigation was commissioned as a direct result of this battle. They recommended replacement of the Krag. The 1903 adoption of the M1903 was preceded by nearly 30 years of struggle and politics, using lessons learned from the recently adopted Krag–Jørgensen and contemporary German Mauser G98 bolt-action rifles. The M1903 not only replaced the various versions of the U.S. Army's Krag, but also the Lee Model 1895 and M1885 Remington–Lee used by the United States Navy and the United States Marine Corps, as well as all remaining single-shot trap-door Springfield Model 1873s. While the Krag had been issued in both a long rifle and carbine, the Springfield was issued only as a short 24-inch barrel rifle in keeping with current trends in Switzerland and Great Britain to eliminate the need for both long rifles and carbines.[2] The two main problems usually cited with the Krag were its slow-to-load magazine and its inability to handle higher chamber pressures for high-velocity rounds. The United States Army attempted to introduce a higher-velocity cartridge in 1899 for the existing Krags, but its single locking lug on the bolt could not withstand the extra chamber pressure. Though a stripper-clip or charger loading modification to the Krag was designed, it was clear to Army authorities that a new rifle was required. After the U.S. military's experience with the Mauser rifle in the 1898 Spanish–American War, authorities decided to adopt a stronger Mauser-derived design equipped with a charger- or stripper clip-loaded box magazine. Springfield M1903 Type Bolt-action rifle Place of origin United States Service history In service 1903–present Wars List[show] Production history Designer Springfield Armory Designed 1903 Produced 1903–1949 No. built 3,004,079[1] Variants See Variants Specifications Weight 3.94 kg (8.7 lb) Length 1,097 mm (43.2 in) Barrel length 610 mm (24 in) Cartridge .30-03; .30-06 Springfield Action Bolt action Rate of fire 10–15 rounds/min Muzzle velocity 854 m/s (2,800 ft/s) Effective firing range 914 meters (1,000 yd) Maximum firing range 5,029 meters (5,500 yd) with .30 M1 Ball cartridge Feed system 5-round stripper clip, 25-round (Air Service variant) internal box magazine Sights Flip-up rear sight graduated to 2,500 meters (2,700 yd), barleycorn-type front sight M1903A3: Aperture rear sight, barleycorn-type front sight Blade type Bayonet Here's one from the old days Hope you guys like it
  20. Why can't I upload any images on my topics? :( 

  21. THANK YOU ALL FOR +500 PROFILE VIEWS!!! :d 

  22. M82 BARRET .50 CAL

    Thank you brother
  23. M82 BARRET .50 CAL

    The Barrett M82, standardized by the US Military as the M107, is a recoil-operated, semi-automatic anti-material rifle developed by the American Barrett Firearms Manufacturing company. It is used by many units and armies around the world. Despite its designation as an anti-material rifle, it is used by some armed forces as an anti-personnel rifle. It is also called the Light Fifty for its .50 BMG (12.7×99mm NATO)chambering and significantly lighter weight compared to previous applications. The weapon is found in two variants, the original M82A1 (and A3) and the bullpup M82A2. The M82A2 is no longer manufactured, though the XM500 can be seen as its successor. Barrett Firearms Manufacturing was founded by Ronnie Barrett for the sole purpose of building semi-automatic rifles chambered for the powerful 12.7×99mm NATO (.50 BMG)ammunition, originally developed for and used in M2 Browning machine guns. Barrett began his work in the early 1980s, and the first working rifles were available in 1982, hence the designation M82. Barrett designed every single part of the weapon personally and then went on to market the weapon and mass-produce it out of his own pocket. He continued to develop his rifle through the 1980s, and developed the improved M82A1 rifle by 1986. The first conventional military success was the sale of about 100 M82A1 rifles to the Swedish Army in 1989. Major success followed in 1990, when the United States armed forces purchased significant numbers of the M82A1 during operations Desert Shield and Desert Storm in Kuwait and Iraq. About 125 rifles were initially bought by the United States Marine Corps, and orders from the Army and Air Force soon followed. The M82A1 is known by the US military as the SASR—"Special Applications Scoped Rifle", and it was and still is used as an anti-materiel rifle and explosive ordnance disposal tool. The long effective range, over 1,800 metres (5,900 ft) (1.1 miles), along with high energy and availability of highly effective ammunition such as API and Raufoss Mk 211, allow for effective operations against targets such as radar cabins, trucks, parked aircraft, and the like. The M82 can also be used to defeat human targets from standoff range or against targets behind cover. M82A2 Rifle with a Leupold Mark 4 scope Further development led to the M82A2 bullpup rifle in 1987, which was a reduced-recoil design to be fired from the shoulder. It failed to make an impression on the world firearms market, and was soon dropped from production. However, in 2006, Barrett completed development of the XM500, which has a bullpup configuration similar to the M82A2. The latest derivative of the M82 family is the M82A1M rifle, adopted by U.S. Marine Corps as the M82A3 SASR and bought in large numbers. This rifle differs from M82A1 in that it has a full-length Picatinny rail that allows a wide variety of scopes and sighting devices to be mounted on the rifle. Other changes are the addition of a rear monopod, slightly lightened mechanism, and detachable bipod and muzzle brake. Another variant of the original weapon is the M82A1A Special Application Scoped Rifle, an almost identical model, but specifically designed to fire the Raufoss Mk 211 Mod 0round, a type of armor-piercing incendiary ammunition. Barrett M82 rifles were bought by various military and police forces from at least 30 countries, such as Belgium, Chile, Denmark, Finland, France, Germany, Greece, Indonesia, Italy, Jamaica, Mexico, the Netherlands,[4] Norway, the Philippines, Saudi Arabia, Spain, Sweden, Turkey, the United Kingdom, the United States, and others. The M82 also is widely used for civilian .50 caliber long-range shooting competitions, being fired accurately out to 910 metres (2,990 ft) and even farther. The United States Coast Guard's Helicopter Interdiction Tactical Squadron and Law Enforcement Detachments use versions of the Barrett M107 to disable the engines of go-fast boats carrying illegal drugs. Barrett M82 rifles have also attracted attention from civilian law enforcement agencies; they have been adopted by the New York City Police Department and the Pittsburgh Police. If it becomes necessary to immobilize a vehicle, a .50 BMG round in the engine block will shut it down quickly. If it is necessary to breach barriers, a .50 BMG round will penetrate most commercial brick walls and concrete blocks. According to the documentary The Brooklyn Connection, M82s smuggled into Kosovo by sympathizers in the United States quickly became popular long-range sniper rifles in the Kosovo Liberation Army. The Barrett M82A1 rifle was used in 2002 as a platform for the experimental OSW (Objective Sniper Weapon) prototype. This weapon was fitted with a shorter barrel, and fired 25mm high-explosive shells developed for the 25×59 mm OCSW (Objective Crew Served Weapon) automatic grenade launcher. The experimental OSW showed an increased effectiveness against various targets, but the recoil was beyond human limitations. This weapon, also known as the Barrett "Payload Rifle", has now been designated the XM109. SPECIFICATIONS: Weight M82A1: 29.7 lb (13.5 kg) (20-inch barrel) 30.9 lb (14.0 kg) (29-inch barrel) Length M82A1: 48 in (120 cm) (20-inch barrel) 57 in (140 cm) (29-inch barrel) Barrel length M82A1: 20 in (51 cm) 29 in (74 cm) Cartridge 50 BMG .416 Barrett Action Recoil-operated rotating bolt Muzzle velocity 853 m/s (2,799 ft/s) Effective firing range 1,800 m (1,969 yd) Feed system 10-round detachable boxmagazine Sights Fixed front, adjustable rear sight; MIL-STD-1913 railprovided for optics This one is the longest one I written in my life, literally!!! We all know this sniper from COD4MW!!! WARNING: This is from Wikipedia!!!! FOR MY BRO @OUCH SRY NO IMAGE, THE FORUM IS GIVING ME ERRORS ABOUT UPLOADING!!!
  24. SVD (DRAGUNOV)

    The Dragunov sniper rifle (formal Russian: Снайперская Винтовка системы Драгунова образца 1963 года Snayperskaya Vintovka sistem'y Dragunova obraz'tsa 1963 goda (SVD-63), officially "Sniper Rifle, System of Dragunov, Model of the Year 1963") is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union. The Dragunov was designed as a squad support weapon since, according to Soviet and Soviet-derived military doctrines, the long-range engagement ability was lost to ordinary troops when submachine guns and assault rifles (which are optimized for close-range and medium-range, rapid-fire combat) were adopted. For that reason, it was originally named Самозарядная Винтовка системы Драгунова образца 1963 года "Self-Loading Rifle, System of Dragunov, Model of the Year 1963." It was selected as the winner of a contest that included three competing designs: by Sergei Simonov, Aleksandr Konstantinov and Yevgeny Dragunov. Extensive field testing of the rifles conducted in a wide range of environmental conditions resulted in Dragunov’s proposal being accepted into service in 1963. An initial pre-production batch consisting of 200 rifles was assembled for evaluation purposes, and from 1964 serial production was carried out by Izhmash, later called Kalashnikov Concern. Since then, the Dragunov has become the standard squad support weapon of several countries, including those of the former Warsaw Pact. China, while having produced an unlicensed copy of the SVD through reverse-engineered samples captured from Sino-Vietnamese War as the Type 79 and 85, never officially purchased or was given SVD Dragunov by the Soviets, as the Sino-Soviet split had already occurred when the SVD entered service and relations were strained between the two, halting further military cooperations and aid. Iran also produced a clone as the Nakhjir 3 (as a direct copy of the Chinese Type 79). SPECIFICATIONS: Weight 4.30 kg (9.48 lb) (with scope and unloaded magazine)[6] 4.68 kg (10.3 lb) (SVDS) 4.40 kg (9.7 lb) (SVU) 5.02 kg (11.1 lb) (SWD-M) Length 1,225 mm (48.2 in) (SVD)[6] 1,135 mm (44.7 in) stock extended / 815 mm (32.1 in) stock folded (SVDS) 900 mm (35.4 in) (SVU) 1,125 mm (44.3 in) (SWD-M) Barrel length 620 mm (24.4 in) (SVD, SWD-M)[6] 565 mm (22.2 in) (SVDS) 600 mm (23.6 in) (SVU) Cartridge 7.62×54mmR[6] Action Gas-operated, rotating bolt Rate of fire 30 rounds/min Muzzle velocity 830 m/s (2,723 ft/s) (SVD) 810 m/s (2,657.5 ft/s) (SVDS) 800 m/s (2,624.7 ft/s) (SVU) Effective firing range 800 m (875 yd) Feed system 10-round detachable box magazine[6] Sights PSO-1 telescopic sight,1PN51/1PN58 night vision sights and iron sights with an adjustable rear notch sight Sry guys no image, bcs the forum says that there's a problem uploading it
  25. SVD (DRAGUNOV)

    I didn't write for that sniper but I'll do it now