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Everything posted by SniperWolf23

  1. SniperWolf23


    How ya'll doing?
  2. SniperWolf23

    call of duty 4 Wolfy Demoted.

    I am dissapointed...
  3. SniperWolf23

    call of duty 4 Wolfy Demoted.

    I am dissapointed...
  4. SniperWolf23


    Thank you all!!!
  5. SniperWolf23


    Dear friends. Everybody who has playing HardcoreCrossfire with me, saw that I wasn't active these days, it is because I took a break from COD and because of school, I am at my last year so I have to study hard and I don't have time to play so much. So I won't be active as I was before maybe I won't be active at all. I just wanted you guys to know why I wasn't active, so you don't think I abandoned COD. Love you all!!! Thank you for understanding!!! -=DW=-Wolf
  6. SniperWolf23

    Blitzkrieg Battle #2

    Awesome double kill brotha!!!1
  7. Thank you all for +1000 profile views!!!! :d:d 

  8. Thank you all for +900 profile views!!! :d 

  9. SniperWolf23


    Welcome Tara, hope you like it here!!!
  10. "Love is when the other person's happiness is more important than your own."

  11. SniperWolf23

    <3 Love <3

    Thank you brother!!!!
  12. SniperWolf23

    <3 Love <3

    You know when you meet a girl and you two get in a relationship and then when you go home and you can't stop thinking about her at all. And you like want to see her the next day so you can hang out with her more. And then you realize she is changing you in life like you want to say: "I want to thank you for being a reason to look forward to the next day." <3
  13. "There is only one happiness in this life, to love and be loved." 

    1. Heroic


      thay's y im here ;)

  14. SniperWolf23

    <3 Love <3

    Had but broke up like 1 day ago. But we still feel something for each other. :'(
  15. SniperWolf23

    Call Of Duty Black Ops 2

    Call of Duty: Black Ops II is a first-person shooter video game, developed by Treyarch and published by Activision. It was released on November 13, 2012 for Microsoft Windows, PlayStation 3, and Xbox 360 and on November 18, 2012 in North America, November 30, 2012 in Europe and Australia for the Wii U. Black Ops II is the ninth game in the Call of Duty franchise of video games, a sequel to the 2010 game Call of Duty: Black Ops and the first Call of Duty game for the Wii U. The game was launched at 16,000 stores worldwide at midnight on November 13, 2012. The game has been backwards compatible on the Xbox One since April 11, 2017. Black Ops II is the first game in the Call of Duty franchise to feature future warfare technology and the first to present branching storylines driven by player choice as well as selecting weapons before starting story mode missions. It also offers a 3D display option. A corresponding game, Call of Duty: Black Ops: Declassified, was released simultaneously on the PlayStation Vita. Within 24 hours of going on sale, the game grossed over $500 million. It had remained the largest entertainment launch of all time until September 2013, when Take-Two announced that Grand Theft Auto V had grossed $800 million in its first day of release. It went on to sell 7.5 million copies in the U.S. in November 2012, making it the highest grossing game of the month. The game is the first in the series to feature significant elements of nonlinear gameplay, most notably multiple endings.[13] A sequel, Call of Duty: Black Ops III, was released in 2015. Gameplay Tactical view in a Strike Force mission Campaign Black Ops II is the first Call of Duty video game to feature branching storylines, in which the player's choice affects both the current mission and in turn, the overall course of the story. Known as "Strike Force missions", these branching storylines appear during the 2025 storyline and feature permanent death. The success or failure of these missions can have ramifications for the wider campaign storyline. Choosing one of the missions locks out the others unless the player begins a fresh campaign.[15] Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player's progress in the Strike Force missions may go on to change even the plans of the story's antagonist, Raul Menendez.[15] By the end of the game, the player may have changed the results of the new Cold War. Similarly, in the main story missions, there are certain points where the player is given different choices and paths to progress, which could have an effect on the gameplay, as well as the story. Black Ops II is also the first game in the series to allow the player to customize their loadout before beginning a mission, creating freedom in choosing how to approach a mission. Multiplayer One of the biggest changes added to multiplayer in Black Ops II is the introduction of Pick 10, a new system within the Create-a-Class menu. Pick 10 gives the player a total of 10 allocation slots in a class, which are used for guns, perks, grenades, etc... The player can choose to allocate the slots however they like, to either have more attachments for a gun, or more perks. Killstreaks from previous Call of Duty games are renamed as Scorestreaks, which are now earned by gaining points, rather than kills. This allows the player to focus on objective modes, which also earn points towards Scorestreaks. Unlike past games, weapons in Black Ops II have a progression system, which is used to unlock weapon attachments. After maxing out a weapon's level, the player can choose to "prestige" the gun, similar to how they can prestige the player level, and reset their attachment progress. In exchange, the player can customize their weapons with custom clan tags and emblems. Black Ops II is also the first Call of Duty game to include a competitive mode. Known as League Play, the mode allows players of similar skill level to be matched together, and play according to the rules of Major League Gaming. Zombies Treyarch confirmed that the Zombies mode would return for Black Ops II with new game modes. Its predecessors were Call of Duty: World at War and Call of Duty: Black Ops. This is the third time for the Zombies mode to appear in a Call of Duty game, and the first time to have game modes other than the traditional Survival mode. Treyarch also confirmed that Zombies would run on the game's multiplayer engine, allowing for a deeper community experience, along with new features. A new, 8 player co-op game called "Grief" is also supported, featuring 2 teams of 4 players competing to survive, unlike Call of Duty: World at War and Call of Duty: Black Ops, which only supported 4 player online co-op. As with the previous game, each map contains "Easter eggs" side quests, which is used to progress the story. Another form of Zombies mode is called TranZit, in which up to 4 players travel around different maps and collect information that would show the players what lies ahead of what they are willing to discover. Call of Duty: Black Ops II Developer(s) Treyarch Publisher(s) Activision[a] Director(s) Dave Anthony Artist(s) Colin Whitney Writer(s) Craig Houston David S. Goyer Dave Anthony Micah Wright[1] Composer(s) Jack Wall[2] Series Call of Duty Engine IW engine Platform(s) Microsoft Windows PlayStation 3 Xbox 360[3] Wii U Release Windows WW: November 12, 2012(Steam) PS3, X360 WW: November 13, 2012[4][5][6] Wii U NA: November 18, 2012 EU/AUS: November 30, 2012[7] Genre(s) First-person shooter Mode(s) Single-player, multiplayer ENJOY!!! SniperWolf23
  16. SniperWolf23

    Call Of Duty Black Ops 2

    Exe I don't understand what's you're problem at all? Man I like posting this stuff, so if you don't like it just scroll down or up whatever. Thank you!
  17. Congratulations on the promotion!!!!! Good luck!!!!!


  18. SniperWolf23

    Call Of Duty Black Ops 1

    Call of Duty: Black Ops is a first-person shooter video game, developed by Treyarch and published by Activision. Announced on April 30, 2010, it was released worldwide on November 9, 2010 for Microsoft Windows,PlayStation 3, Xbox 360, and Wii consoles, with a separate version for Nintendo DS developed by n-Space. It is the seventh title in the Call of Duty series and the third to be developed by Treyarch. It serves as the sequel to Call of Duty: World at War. Set in the 1960s during the Cold War, the game's campaign follows CIA operative Alex Mason as he attempts to recall certain memories in combat in order to locate a numbers station, which is due to transmit broadcasts tosleeper agents who are bound to use chemical weapons across the United States. Mason and CIA operative Jason Hudson are the game's main playable characters, as well as Red Army soldier Viktor Reznov in only one mission. Locations featured in the game include Cuba, Russia, United States, Kazakhstan, Hong Kong, Laos, Vietnam, and the Arctic Circle. The multiplayer of Black Ops features multiple objective-based game modes that are playable on 14 different maps included with the game. Improvements to loadout options and killstreak rewards are made. A form of virtual currency, COD Points, allows players to purchase weapons and customization options for their in-game character, as well as attachments and customization options for their weapon. Development for the game began in 2009. It runs an enhanced version of the IW 3.0 engine used in Treyarch's past title, World at War. The improvements made allowed for bigger campaign levels to be made as well as enhanced lighting. Treyarch focused specifically on Black Ops during development. Different teams within the company focused on a certain game mode. Music was composed by Sean Murray, with music by the Rolling Stones and Creedence Clearwater Revival appearing in the campaign. Marketing of the game began in April 2010. Multiple trailers promoting the game and its modes were released from May until October. The game received generally positive reviews from critics. Within 24 hours of going on sale, the game had sold more than 5.6 million copies, 4.2 million in the U.S. and 1.4 million in the UK, breaking the record set by its predecessor Modern Warfare 2 by some 2.3 million copies.[10][11] After six weeks on release, Activision reported that Black Ops had exceeded $1 billion in sales.[12] On August 3, 2011, Activision confirmed that the game had sold over 25 million copies worldwide, making it one of the best-selling games of all time in the US, UK and Europe.[13][14][15] A sequel, Call of Duty: Black Ops II, was released on November 13, 2012.[16][17] Call of Duty: Black Ops III was released on November 6, 2015 as the sequel to Black Ops II. Gameplay Black Ops is a first-person shooter, retaining the same gameplay mechanics as previous Call of Duty titles. The player assumes the role of a foot soldier who can wield various firearms (only two of which can be carried at once), throw grenades and other explosives, and use other equipment as weapons. A player close enough to an enemy can kill with one knife blow. A character can take three stances: standing, crouching or prone. Each affects rate of movement, accuracy, and stealth. The player can drop to the prone stance from the standing stance while running (colloquially known as "dolphin diving"), and can momentarily sprint before having to stop. The screen glows red to indicate damage to a player's health, which regenerates over time. When the character is within the blast radiusof a live grenade, an on-screen marker indicates where it is in relation to the player, helping the player to move away or to throw it back. Among the weapons new to the series in Black Ops are crossbows with bolts and explosive ammunition, Dragon's Breath rounds and ballistic knives. The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the story. The playable characters are special forces operatives conducting black operations behind enemy lines. In this way, the player's characters have their own traits such as voices and shadows.[9] Each mission features a series of objectives that are displayed on the heads-up display, which marks the direction and distance towards and from such objectives as it has been in the earlier versions. The player is accompanied by friendly troops throughout the game. Although primarily a first-person shooter, certain levels feature sequences where the player pilots a Hind helicopter and guides friendly troops from a SR-71 Blackbird reconnaissance aircraft.[18][19][20] The campaign features several scripted cinematic moments. One of them is a bullet time effect during the "Victor Charlie" level, activated when the player fires toward the last enemy of a Viet Cong squad.[citation needed] As a first in the Call of Duty main series, player characters can now speak during gameplay, whereas in previous installments, primarily those made by Infinity Ward, characters would be silent during gameplay, even if they could speak during cutscenes. Call of Duty: Black Ops Developer(s) Treyarch[a] Publisher(s) Activision Director(s) Dave Anthony Designer(s) Corky Lehmukuhl David Vonderhaar Joe Chiang Artist(s) Colin Whitney Writer(s) Craig Houston Dave Anthony David S. Goyer[1] Composer(s) Sean Murray Series Call of Duty Engine IW engine[2] Platform(s) Xbox 360 PlayStation 3 Microsoft Windows Wii Nintendo DS[3] OS X[4] Release Windows, NDS, PS3, X360, Wii WW: November 9, 2010 OS X NA: September 27, 2012 Genre(s) First-person shooter[5] Mode(s) Single-player, multiplayer ENJOY!!!
  19. SniperWolf23


    Thank you brother
  20. SniperWolf23


    xXx-SaTaN-xXx is my friend who is probably going to surf around the DW servers and telling the people that I closely know and love what I have to say to them. He is a good guy so listen what does he have to say. Today he talked me out of this anger I had today and also he said I should probably come back tomorrow night. So guys someone actually managed to talk me out of the quiting choice.
  21. SniperWolf23

    forum DON'T MISS ME!!!!

    Guys, some of you already know that I am not going to return to COD for a long time. I lost my skill at sniping and I don't know how to play anymore. There I admit it I am a noob. If I ever come back that will be when my mind goes crying. I love you all with my heart, especially those who are very close to me in the forum and in-game. Thank you for you're kindness and I hope you all have luck in-game. I am leaving, but let my tag be on my name I want it to be a memory for all of you. THANK YOU ALL!!!! :'( :') <3 Probably only today I will be active on the forum. SniperWolf23 is leaving!!!
  22. SniperWolf23

    forum DON'T MISS ME!!!!

    I just need some time to think
  23. SniperWolf23

    forum DON'T MISS ME!!!!

    Every Sniper Pro needs to know how to use every sniper proffessionaly, even the worst one.
  24. SniperWolf23

    forum DON'T MISS ME!!!!

    It says in the post.
  25. SniperWolf23

    Call Of Duty Modern Warfare 3

    Call of Duty: Modern Warfare 3 (stylized as Call of Duty: MW3) is a first-person shooter video game, developed by Infinity Ward and Sledgehammer Games, with assistance from Raven Software, and published byActivision. It is the third and final installment in the Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment. The game was released worldwide in November 2011 on Microsoft Windows, Xbox 360, PlayStation 3, and Wii, with a separate version for Nintendo DS developed by n-Space. Treyarch developed the game's Wii port. In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops. It is also the last Call of Duty game for the Wii. The game's campaign follows Modern Warfare 2 and begins right after the events of its final mission. Similar to Modern Warfare 2, it is centered around the Task Force 141, which contains Captain Price, Soap MacTavish, and Yuri, one of the playable characters. Alongside the Delta Force and Special Air Service, they hunt Vladimir Makarov (antagonist of Modern Warfare 2), a Russian terrorist who leads the Russian Ultranationalist party. He leads several terror attacks across Europe, triggering a large-scale war between the Ultranationalists and friendly forces. For the game's multiplayer mode, new mode types and killstreak choices were brought in. Improvements were also made to the mode that solved issues that appeared in Modern Warfare 2. Using the MW3 engine, development for the game began in 2010 with more than one developer. Prior to development, Infinity Ward co-founders Jason West and Vince Zampella left the company to form Respawn Entertainment. Other members had been fired or had left the company following the duo's departure. Sledgehammer Games had joined the Modern Warfare 3 development force, with Raven Software also developing the game's multiplayer mode. Following a large leak containing detailed information about the game, multiple teaser trailers were released with each showcasing a location featured in the game's campaign, leading up to a full reveal. Upon its release Modern Warfare 3 received positive reviews from critics. The game was also a commercial success. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time, until it was surpassed by Call of Duty: Black Ops II in November 2012. Campaign The player assumes the role of various characters during the single player campaign, changing perspectives throughout the progression of the story, which, like its predecessors, is divided into three sets of missions called "Acts". Each mission in an act featuring a series of objectives that are displayed on the heads up display, which marks the direction and distance between such objectives and the player. Damage to the player is shown by the visualization of blood-spatter or red-outs on the screen. The player's health regenerates over time as long as the player character avoids taking damage for a limited time. Mission objectives vary in their requirements, ranging from having the player arrive at a particular checkpoint, to eliminating enemies in a specified location, to standing their ground against enemy squadrons, directing remote-operated weapons, and planting explosive charges on enemy installations. The player is also accompanied by fellow soldiers who cannot be issued orders. Like its predecessor, the game includes an interactive scene of a terror attack against civilians, which the player is given the option of skipping due to the portrayal of graphic and potentially upsetting content, including harm to children. Call of Duty: Modern Warfare 3 Cover art used for all territories Developer(s) Infinity Ward[a] Sledgehammer Games Publisher(s) Activision Director(s) Steve Pearce (creative) Steve Ackrich (production) Producer(s) Mark Rubin Jason Ades John Wasilczyk Pete Blumel Designer(s) Calvin Smith Michael Condrey Jon Porter Artist(s) Joseph Salud Writer(s) Paul Haggis Will Staples[2] Composer(s) Brian Tyler Series Call of Duty Engine IW engine[3][4] Platform(s) Microsoft Windows OS X PlayStation 3 Xbox 360 Wii[5] Release Microsoft Windows,PlayStation 3, Xbox 360 WW: November 8, 2011 Wii[6] NA: November 8, 2011 EU: November 11, 2011 AU: November 23, 2011 Genre(s) First-person shooter Mode(s) Single-player, multiplayer Sorry if somebody annoys this, but I don't really care.I want people to know something about the games. Because a lot of people won't go to google and google the COD series. Anyways, ENJOY!!!